Is WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION] Dying?

Verdict: Declining. WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION] is declining: down 42% over 30 days, lagging the platform. Roblox overall moved +4% over the same period.

WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION] player count right now

2K players online · 7-day average 2K · 30-day average 4K · 30-day change -41.6%.

Peak and decline

All-time peak 12K on 2026-10-10, 23 days ago. Today's count is 15% of that peak.

How this is measured

RoWatcher samples Roblox's public API for every tracked game every five minutes and keeps 29 daily aggregates for this game. The verdict compares the last 30 days against the previous 30 — daily wobbles are ignored, so a game is only called dying on a sustained move.

Is WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION] dying — FAQ

Is WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION] dying?

WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION] is declining: down 42% over 30 days, lagging the platform. Roblox overall moved +4% over the same period.

How many people play WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION] right now?

2K concurrent players as of this page's last refresh. The 7-day average is 2K.

What was WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION]'s all-time peak player count?

12K concurrent players, on 2026-10-10. The current figure is 15% of that peak.

When did WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION] peak?

2026-10-10, 23 days ago.

How is this verdict measured?

By comparing WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION]'s 30-day average concurrent players against the prior 30 days, using RoWatcher's own 5-minute samples. A verdict of dying requires a fall of 60% or more over that window; declines under 20% are called stable.

Full WideOpen [TESTING, 2XP WEEKEND, CUSTOMIZATION] stats, charts and revenue estimate. Browse other live Roblox player counts or the charts.