Verdict: Too new to call. [๐] +1 Upgrade Per Kill is too new to call a trend yet.
17K players online ยท 7-day average 14K ยท 30-day average 14K ยท 30-day change not enough history.
All-time peak 21K on 2026-10-31, 1 days ago. Today's count is 82% of that peak.
RoWatcher samples Roblox's public API for every tracked game every five minutes and keeps 8 daily aggregates for this game. The verdict compares the last 30 days against the previous 30 โ daily wobbles are ignored, so a game is only called dying on a sustained move.
[๐] +1 Upgrade Per Kill is too new to call a trend yet.
17K concurrent players as of this page's last refresh. The 7-day average is 14K.
21K concurrent players, on 2026-10-31. The current figure is 82% of that peak.
2026-10-31, 1 days ago.
By comparing [๐] +1 Upgrade Per Kill's 30-day average concurrent players against the prior 30 days, using RoWatcher's own 5-minute samples. A verdict of dying requires a fall of 60% or more over that window; declines under 20% are called stable.
Full [๐] +1 Upgrade Per Kill stats, charts and revenue estimate. Browse other live Roblox player counts or the charts.