Fling Things and People

Overview

Fling Things and People is a physics-based sandbox experience on Roblox created by independent developer Horomori. Classified under the Simulation genre as a Physics Sim, the game lets players use a colored line mechanic to grab, throw, drop, and fly with various objects and other players scattered around a map. It is pure comedic chaos — a digital playground built around ragdoll physics and creative destruction.

First published roughly 1,742 days ago (circa mid-2021), the game has matured into one of Roblox's most enduring sandbox hits. Horomori has published five experiences in total, but Fling Things and People dwarfs the rest of the portfolio — the creator's next most-active title, Mori's Playground, draws just 249 concurrent players by comparison.

Player Count & Trends

As of March 2026, Fling Things and People maintains a strong concurrent player base of approximately 31,446 players online at any given time. Its 30-day peak has exceeded 50,000 concurrent users, giving it a peak ratio of 0.63 — meaning typical concurrency sits at roughly 63% of its monthly high, a sign of stable daily engagement rather than spike-driven traffic.

Over the past 24 hours the game has seen a modest dip of 954 concurrent players, a decline of about 3.3%. Minor day-over-day fluctuations like this are normal for a title of this scale and do not indicate a broader downward trend. Notably, the game has sustained these player numbers despite not receiving a major content update in approximately four months, with its last update arriving around late 2025.

Revenue & Monetization

Fling Things and People generates an estimated $270,919 in monthly revenue (USD), based on a model with 78% confidence. That places it firmly in the upper tier of Roblox earning potential and reflects consistent, high-volume player engagement translating into monetization.

The game currently offers seven gamepasses ranging from 80 to 400 Robux, covering perks and cosmetic upgrades. A notable past monetization event was the 2022 Anniversary Update, which halved gamepass prices and adjusted coin reward distributions — a move that likely boosted conversion rates. With over 2.8 billion lifetime visits, even a modest per-visit spend translates into substantial revenue at this scale.

Growth Story

With 2,825,836,563 total visits, Fling Things and People has crossed the 2.8 billion visit milestone — a threshold only a small fraction of Roblox games ever reach. The game has also accumulated 2,170,933 favorites and holds an approval rating of roughly 80% (822,952 likes versus 208,392 dislikes), reflecting broadly positive sentiment from its massive player base.

The game's retention ratio of 0.84% is modest, which is typical for sandbox physics games where sessions tend to be short, spontaneous, and social. Players drop in for a few minutes of chaotic fun rather than grinding long progression loops, and they keep coming back — evidenced by the sheer volume of lifetime visits.

Community engagement has also taken on a life of its own. A community Discord server was established around October 2025, and fan-made spiritual successors like "Fling This and That" by Brickified Studios have emerged, aiming to build on the original concept with new toys, maps, and improved anti-cheat. A separate "Fling Things and People: Legacy" experience also exists on the platform — signs that the game has achieved cultural staying power within the Roblox ecosystem.

How Fling Things and People Compares

Fling Things and People sits at the 100th percentile within its Simulation genre, meaning it outperforms every other game in the category by player activity. It holds a Tier 1 ranking — the highest classification — placing it among the elite titles on the entire Roblox platform.

This is particularly impressive given the game's relatively hands-off development cycle. While many Tier 1 games maintain their position through frequent updates and seasonal events, Fling Things and People has sustained top-tier status largely on the strength of its core physics-sandbox loop. Community members have noted that developer Horomori was last seen joining the game in October 2024, yet the experience continues to attract tens of thousands of concurrent players daily — a testament to the enduring appeal of its simple, satisfying gameplay formula.

Frequently Asked Questions

How many people are playing Fling Things and People right now?

As of March 2026, Fling Things and People has approximately 31,446 concurrent players, with a recent 30-day peak exceeding 50,000 players.

How much money does Fling Things and People make?

Fling Things and People earns an estimated $270,919 per month in USD, based on a revenue model with 78% confidence. The game monetizes through seven gamepasses priced between 80 and 400 Robux.

Is Fling Things and People still being updated?

The game has not received a major content update in approximately four months, with its last update arriving around late 2025. Community members have noted that developer Horomori was last seen joining the game in October 2024, and the game appears to receive only occasional bug fixes or seasonal events.

Who created Fling Things and People on Roblox?

Fling Things and People was created by Roblox developer Horomori, who has published five experiences on the platform. It is by far their most successful title, with over 2.8 billion visits.

How many total visits does Fling Things and People have?

Fling Things and People has accumulated over 2.83 billion visits since its launch, along with more than 2.17 million favorites and an approximately 80% like ratio from players.

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