Verdict: Dying. Yes — Ragdoll Engine but there's no gravity is dying. Its 30-day average player count is down 66%, 65% more than Roblox as a whole. Roblox overall moved -1% over the same period.
1 players online · 7-day average 3 · 30-day average 3 · 30-day change -65.6%.
All-time peak 89 on 2026-07-02, 114 days ago. Today's count is 1% of that peak.
RoWatcher samples Roblox's public API for every tracked game every five minutes and keeps 169 daily aggregates for this game. The verdict compares the last 30 days against the previous 30 — daily wobbles are ignored, so a game is only called dying on a sustained move.
Yes — Ragdoll Engine but there's no gravity is dying. Its 30-day average player count is down 66%, 65% more than Roblox as a whole. Roblox overall moved -1% over the same period.
1 concurrent players as of this page's last refresh. The 7-day average is 3.
89 concurrent players, on 2026-07-02. The current figure is 1% of that peak.
2026-07-02, 114 days ago.
By comparing Ragdoll Engine but there's no gravity's 30-day average concurrent players against the prior 30 days, using RoWatcher's own 5-minute samples. A verdict of dying requires a fall of 60% or more over that window; declines under 20% are called stable.
Full Ragdoll Engine but there's no gravity stats, charts and revenue estimate. Browse other live Roblox player counts or the charts.