Verdict: Stable. No — [FPS] Deathshot is broadly holding its ground, tracking close to the platform trend. Roblox overall moved -3% over the same period.
22 players online · 7-day average 18 · 30-day average 26 · 30-day change -12.7%.
All-time peak 124 on 2026-05-16, 160 days ago. Today's count is 18% of that peak.
RoWatcher samples Roblox's public API for every tracked game every five minutes and keeps 138 daily aggregates for this game. The verdict compares the last 30 days against the previous 30 — daily wobbles are ignored, so a game is only called dying on a sustained move.
No — [FPS] Deathshot is broadly holding its ground, tracking close to the platform trend. Roblox overall moved -3% over the same period.
22 concurrent players as of this page's last refresh. The 7-day average is 18.
124 concurrent players, on 2026-05-16. The current figure is 18% of that peak.
2026-05-16, 160 days ago.
By comparing [FPS] Deathshot's 30-day average concurrent players against the prior 30 days, using RoWatcher's own 5-minute samples. A verdict of dying requires a fall of 60% or more over that window; declines under 20% are called stable.
Full [FPS] Deathshot stats, charts and revenue estimate. Browse other live Roblox player counts or the charts.